Right-click inside the Graph window, add the Event Begin Play node, then add a Create Widget node. Set the Default Value to 25.Ĭreate one more variable with Integer type and name it MaxAmmo. You should compile Blueprint by clicking the Compile button from the Tool Bar before input a Default Value.Ĭreate another variable with Integer type and name it Ammo. ![]() You will use this variable for adjusting Energy Bar of the character in the the HUD Widget. ![]() You will use this variable for adjusting Health Bar of the character in the the HUD Widget.Ĭreate another variable with Float type and name it Energy. In the Details panel of this variable, select a Float variable type and input the name Health. In the Blueprint Editor window, click the Add Variable Button. You should adjust it to construct HUD Widget and display it in a viewport. ![]() This is the Character Blueprint you control in the game. In the Content Browser, open the BP_FirstPersonCharacter Blueprint located under the Content/FirstPerson/Blueprints folder. You will use this later in the guide for Main Menu setup.Īdjusting BP_FirstPersonCharacter Blueprint Right-click in the Content Browser select Level. For more information on Widget Blueprints see Widget Blueprints in UMG.Ĭreate three more Widget Blueprints, name it HUD_AmmoCount, MainMenu, PauseMenu.Ĭreate new Level.
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